on lethargy, make the energy gain more conditional, like, if you are under the effects of an enchantment, you gain x energy. Also on this skills, a knockdown AND dazed is kinda much for one skill, maybe make the dazed into deep wound or cracked armor or something, or maybe weakness.
Rotating Swing has the same problem, it needs the energy gain to be conditional or something, or add a different boost to the skill...
Meteor Strike= OMG!!!! i wish that were a skill!!! and for ONLY 10 ENERGY?!?!?!?!?
WTF is with the knockdowns/dazes and 5 energy??? do you realize how horrible some of these skills would be to the balance of pvp??? (lunar sweep and crescent moon bash)
lunar eclipse needs to have either 25 energy, 2 second cast, or a LOT longer recharge...
make the water damage from Master of the Tides into cold damage and lightning damage, making it more versatile and change the name to master of the storms.
Full Moon is the most unbalanced skill yet... 2 energy for 12 seconds every second? at 16, this would be at like 14 seconds!!! That's 24-28 energy!!!! Make it if you are hit with a melee attack and make the cost 15.
solar eclipse needs a longer recharge and a shorter duration, maybe 1...5 and not be elite.
Drought, basically, its meteor shower with longer duration, same overall damage, and longer time in between knockdowns
Nitrogen Shield: can you say epidemic on steroids?
Blinding Light: hmmm, maybe make it blindness, not dazed???
TRioF: basically wat solar eclipse SHOULD be like
overall, it seems like a bunch of professoins skills thrown together to make one big mess of professions that is WAY too overpowered, srry man.
-Dean
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